video game changes

C. Harald Koch chk@ve3tla.ampr.org
Wed, 12 May 1999 14:08:19 -0400


From
<http://www.economist.com/1C0dB2h8/editorial/freeforall/current/mo9316.html>

    SOMETHING strange is going on in the violent world of computer games.
    "Shoot first, ask questions later" is the usual order of the day. But
    lately a few bestselling games have challenged tradition by encouraging
    players to engage brain before trigger-finger. What makes these
    "stealth" games special is that they reward silence and concealment
    rather than a disgustingly high kill-rate. 

I particularly like the description of "Thief: The Dark Project"...

-- 
C. Harald Koch     <chk@ve3tla.ampr.org>

"It takes a child to raze a village."
		-Michael T. Fry