video game changes
C. Harald Koch
chk@ve3tla.ampr.org
Wed, 12 May 1999 14:08:19 -0400
From
<http://www.economist.com/1C0dB2h8/editorial/freeforall/current/mo9316.html>
SOMETHING strange is going on in the violent world of computer games.
"Shoot first, ask questions later" is the usual order of the day. But
lately a few bestselling games have challenged tradition by encouraging
players to engage brain before trigger-finger. What makes these
"stealth" games special is that they reward silence and concealment
rather than a disgustingly high kill-rate.
I particularly like the description of "Thief: The Dark Project"...
--
C. Harald Koch <chk@ve3tla.ampr.org>
"It takes a child to raze a village."
-Michael T. Fry